Rat:1CiKWGEcpa3u44kRtyUPHA2DtoNFkGP6Fu Name:not set (change name)
|
Server Time: 23:27 Oct 31 Last Race
|
Games played with current_server_seed:8 (382, 383, 384, 385, 386, 387, 388, 389) sha1(satoshiratcurrent_server_seed):11d30a557f8f41b457d2f42abfd792380de72288 |
Is the game provable fair? Yes. The algorithm uses a secret key revealed every 10 games, but also data from the race itself that cannot pe precomputed like the timestamp of the block the transaction was included and many other. This way you'll be sure the game is fair and does not try to favorize a rat over another. How to compute the speed? Example(New way - from game no. 365): ServerSeed: 3b7fecbc10005334c0b98b2bcd1ace46407094ab Gameid: 666 We take the rats and order them alphabetically. We'll use only the first 8 letters. Rat1:1AAAAAAA(10+d21) Rat2:1BBBBBBB(11+d22) Rat3:1CCCCCCC(10+d24) Rat4:1DDDDDDD(10+d25) Rat5:1EEEEEEE(10+d15) We take all timestamps when the transactions are included in blocks and order them from low to high. 111222333444555 Let's compute the speed for the first rat which runs 10+d21. Speed1: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66611AAAAAAA1BBBBBBB1CCCCCCC1DDDDDDD1EEEEEEE1AAAAAAA111222333444555)=6d086e829e8c1b389c9dc25254be322a183991d5 We take the first five letters and transform them from hexa to decimal: hexdec(6d086)=446598 We compute the roll:1+446598%21=13 We compute the speed:10+13=23 Speed2: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66621AAAAAAA1BBBBBBB1CCCCCCC1DDDDDDD1EEEEEEE1AAAAAAA111222333444555)=dfb459c49a9752f40b3c0b64b2a183316aa56612 We take the first five letters and transform them from hexa to decimal: hexdec(dfb45)=916293 We compute the roll:1+916293%21=1 We compute the speed:10+1=11 Avg Speed = 2*Speed1*Speed2/(Speed1+Speed2)=2*23*11/(23+11)=14.882 The finish order is the order of average speed(with 3 decimals). If that is not enough, the player with the greatest exp wins. Example(Old way - up to game no. 364): ServerSeed: 3b7fecbc10005334c0b98b2bcd1ace46407094ab Gameid: 666 We take the rats and order them alphabetically. We'll use only the first 5 letters. Rat1:1AAAA(10+d21) Rat2:1BBBB(11+d22) Rat3:1CCCC(10+d24) Rat4:1DDDD(10+d25) Rat5:1EEEE(10+d15) Let's compute the speed for the first rat which runs 10+d21. Speed1: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66611AAAA1BBBB1CCCC1DDDD1EEEE1AAAA)=703275461f402edba1aaa73330645d13192e6f22 We take the first five letters and transform them from hexa to decimal: hexdec(70327)=459559 We compute the roll:1+459559%21=17 We compute the speed:10+17=27 Speed2: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66621AAAA1BBBB1CCCC1DDDD1EEEE1AAAA)=439219123d28c30526f021717b329a9ce61bf055 We take the first five letters and transform them from hexa to decimal: hexdec(43921)=276769 We compute the roll:1+276769%21=11 We compute the speed:10+11=21 Avg Speed = 2*Speed1*Speed2/(Speed1+Speed2)=2*27*21/(27+21)=23.625 The finish order is the order of average speed(with 3 decimals). If that is not enough, the player with the greatest exp wins. |
|