Search for a rat:
Rat:1NXMk3CTZXNoWxtSBDYik1x3f1RDQkbzb5
Name:not set (change name)


Speed: 10+d21
Bets:0.01BTC Won:0.00288241BTC
Bribes:0 Payed:0BTC
Unpaid:0.00288241BTC
Pending Games:0 | Pending Bribes:0
Games played: 1
Augmentations: none
Last Game:131
Games:

Server Time: 13:19 Dec 12
Last Race
GameID:352Date:2013-12-12 02:50:01
Seed used: f316c78af13da176993ca18bfc1740219e895dfa
13yocFc5
Roll:11+d25
1Apse99J
Roll:11+d21
1JZNi3zk
Roll:11+d25
1LfT2rLG
Roll:11+d24
163vymwj
Roll:11+d22



Games played with current_server_seed:8 (382, 383, 384, 385, 386, 387, 388, 389)
sha1(satoshiratcurrent_server_seed):11d30a557f8f41b457d2f42abfd792380de72288

Is the game provable fair?
Yes.
The algorithm uses a secret key revealed every 10 games, but also data from the race itself that cannot pe precomputed like the timestamp of the block the transaction was included and many other.
This way you'll be sure the game is fair and does not try to favorize a rat over another.


How to compute the speed?

Example(New way - from game no. 365):
ServerSeed: 3b7fecbc10005334c0b98b2bcd1ace46407094ab
Gameid: 666

We take the rats and order them alphabetically. We'll use only the first 8 letters.
Rat1:1AAAAAAA(10+d21) Rat2:1BBBBBBB(11+d22) Rat3:1CCCCCCC(10+d24) Rat4:1DDDDDDD(10+d25) Rat5:1EEEEEEE(10+d15)

We take all timestamps when the transactions are included in blocks and order them from low to high.
111222333444555

Let's compute the speed for the first rat which runs 10+d21.
Speed1: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66611AAAAAAA1BBBBBBB1CCCCCCC1DDDDDDD1EEEEEEE1AAAAAAA111222333444555)=6d086e829e8c1b389c9dc25254be322a183991d5
We take the first five letters and transform them from hexa to decimal: hexdec(6d086)=446598
We compute the roll:1+446598%21=13
We compute the speed:10+13=23

Speed2: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66621AAAAAAA1BBBBBBB1CCCCCCC1DDDDDDD1EEEEEEE1AAAAAAA111222333444555)=dfb459c49a9752f40b3c0b64b2a183316aa56612
We take the first five letters and transform them from hexa to decimal: hexdec(dfb45)=916293
We compute the roll:1+916293%21=1
We compute the speed:10+1=11

Avg Speed = 2*Speed1*Speed2/(Speed1+Speed2)=2*23*11/(23+11)=14.882

The finish order is the order of average speed(with 3 decimals). If that is not enough, the player with the greatest exp wins.



Example(Old way - up to game no. 364):
ServerSeed: 3b7fecbc10005334c0b98b2bcd1ace46407094ab
Gameid: 666

We take the rats and order them alphabetically. We'll use only the first 5 letters.
Rat1:1AAAA(10+d21) Rat2:1BBBB(11+d22) Rat3:1CCCC(10+d24) Rat4:1DDDD(10+d25) Rat5:1EEEE(10+d15)

Let's compute the speed for the first rat which runs 10+d21.
Speed1: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66611AAAA1BBBB1CCCC1DDDD1EEEE1AAAA)=703275461f402edba1aaa73330645d13192e6f22
We take the first five letters and transform them from hexa to decimal: hexdec(70327)=459559
We compute the roll:1+459559%21=17
We compute the speed:10+17=27

Speed2: sha1(3b7fecbc10005334c0b98b2bcd1ace46407094ab66621AAAA1BBBB1CCCC1DDDD1EEEE1AAAA)=439219123d28c30526f021717b329a9ce61bf055
We take the first five letters and transform them from hexa to decimal: hexdec(43921)=276769
We compute the roll:1+276769%21=11
We compute the speed:10+11=21

Avg Speed = 2*Speed1*Speed2/(Speed1+Speed2)=2*27*21/(27+21)=23.625

The finish order is the order of average speed(with 3 decimals). If that is not enough, the player with the greatest exp wins.


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